Copyright & Disclaimer ====================== This game is freeware. It may be freely copied if no modifications are made with the entire package! Any commercial distribution is strictly forbidden. There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". Y A L C !!! =========== · Nearly original play feeling! · Nearly original graphics! · Nearly original sound effects! · Selected original levels! · Four different Soundtracks! · Up to four player simultanous game! · Supports four player joystick adapter! · Supports two button joysticks! · Doesn't stop multitasking! · Saves highscores! How do I play it? No problem! Simply collect all gold. A ladder that leads to the next level will appear if you have done the job. Pushing the button opens the floor to your left or right side temporarilly. Your opponents keep stuck in the opened holes and you can walk over then. Greeeed... In this world, the bad guys doesn't win. If you fail, try again! How do I use two button joysticks? Two button joysticks (e.g. the sega mega drive joypad) can be used in the standard mouse or joystick port. If you push the second button to start (instead of the standard button), you will be in the two button mode: standard button digs at your left side, second button on your right side. The pins for the second button are not connected on most four player adapter ports (at least, they're not at mine :^) and so, they're not supported, sorry. Tool types: You can specify some extras by altering the tool types in the game icon. · MONITOR=Pal -> Sets the name of the monitor (DblNTSC, Euro36, etc). (works only with Kickstart 2.0 or better) · INPUTDEVICE=OFF -> Disables mousepointer and input device to get full CPU speed. In pause mode and in the level editor, the mousepointer and input device are active again. · ADAPTER=OFF --> Disables access to the parallel port. Usefull if there is no four player joystick adapter. Data sent to another device at the parallel port will be scrambled otherwise in multiplayermode! · CIRCLE=OFF --> Disables the circle zoom at beginning of a level · PALETTE=A2024 --> Uses a special palette for the A2024 monitor. Special keys: · Del: Kill all players on a level. (If someone is in a dead end) · Esc: Quits the game. · F1-F4: Selects the number of players. · F5: Pauses the game. · F6-F8: Selects extra levels. · F9: Toggles Soundtrack or 4-ChannelFX · F10: (Re)start the game. · E: Enters the level editor. Original keyboard control: (press F10 and "U" in the title page to start in one button mode, press F10 and "O" to start in two button mode...) "U" - leftButton "I" - up "O" - rightButton "J" - left "K" - down "L" - right Additional keyboard control: (press F10 and left alt in the title page to start in one button mode, press F10 and left amiga to start in two button mode...) moving: cursorkeys leftButton: left alt/right amiga rightButton: left amiga/right alt The Level Editor: Push "E" in the title page to enter the Level Editor! This thing of true magic enables YOU to create new amazing levels for Mine Runner. The editor can create mapfiles (which carry the information of the level structure) and logfiles (which carry information how you tested the level the last time). All files will be saved in the "Levels" drawer. You may send your best levels to me and maybe they will be included in the next release! Let's see... If you want to do that, please put in your mind that I will need the mapfile of the level AND a logfile where you have completed the level! (I am not a good Mine Runner <^: and I have to know how to complete the level) You may send them uuencoded with email. Ok, select a drawing block from the palette at the top of the screen and draw your level by using your mouse. Don't forget to enter the level name in the input gadget for the following four actions: · The "TEST" gadget: Let you test the level while creating the logfile. · The "SHOW" gadget: Shows the actions of the logfile if level was done. · The "SAVE" gadget: Saves the map of a level. · The "LOAD" gadget: Reloads a previous saved level. · The "QUIT" gadget: Quits the editor. Technical: · With older kickstarts, the level name cannot be displayed in the input gadget. You can type in the name even if you cannot see it. · Minerunner uses direct blitter access, so GFX-card screenmodes will fail. If you are using CyberGraphX, you WILL have to DISABLE the PLANES2FAST option or the game will even fail on standard screen modes! History: Crazy: Minerunner was born in the same boring computer science lesson as Zerberk, but some weeks before. As far as I can remember, Andreas told me about a contest where he and someone else had to create a game from scratch in one night: Pac Man and Space Invaders... So I drove home and made a mini Minerunner for the next day. (I better had not...) More crazy: Although, the core part of the game was finished in a day, it took weeks to fix all bugs and get the bad guys walking somewhat like "unstupid". Even more crazy: I built a special joyport-Nullmodem cable to transfer 150 levels from a game that I will not mention here from my C128 to the Amiga. That took a whole night and I had to restart transfer every 40 minutes or so because of the (totally crazy) handmade transfer protocoll. Crazyly crazy: Some Minerunner fan(atic)s played all these levels (and even more) and logged the result. V1.8: (30.Nov.1995) · Can check special freeware version V1.7: (16.Oct.1995) · Circle screen swap can be disabled with tool type · Dig direction can be toggled with key · Songs can be examined with F9 in title page · Bug fixed: Player could jump over holes :^) · Bug fixed: Music replay routine crashed with MineworkersHunt (oops) · Bug fixed: Init routine crashed with Kickstart 2.0 (oops) · Bug fixed: Depack routine crashed with 68000 (oops) V1.6: (22.Aug.1995) · Flickerfree double buffering (only with Kickstart 3.0 or better) · Improved sound routines (music fades) · Improved keyboard control · Improved player movement · Improved iris screen swap · Possibility to disable four player joystick adapter · Extra files are crunched · Extended levels included (level 51-60, thanks to Jürgen Rosch!) · Music: TrickyTraps, ReadyToDefeatEm · Bug fixed: Game speed was too fast with more than 50hz V1.5: (17.Apr.1995) · Bug fixed: Now possible to complete level 34(?) V1.4: (08.Apr.1995) · Detects sync rate automaticly (same game speed in 50hz, 60hz, 70hz, etc.) · Improved sound routines (4 channel fx or soundtrack and fx) · Music: MineRunnersTheme, MineworkersHunt, DownInTheMines V1.3: (15.Jan.1995) · More flexible keyfile implemented · Rotating Game Over implemented again V1.2: (09.Dec.1994) · Collision detection is more gentle now · Level Editor is available for registered users · Game speed may be adjusted with tool type · Monitor may be specified with tool type · Double buffering function may be specified with tool type · Input device and mouse pointer can be disabled with tool type · Improved bob routines removed double buffer errors · Advanced levels included for registered users. (level 26-50) · Bug fixed: Keyboard buffer was not cleared before entering highscore · Bug fixed: Entering highscores was impossible if you exit with F10 · Bug fixed: Firebutton does not hang anymore in higher levels · Bug fixed: Diagonal movement sometimes forced player to stop · Bug fixed: Player sometimes lost a man in multi player mode · Bug fixed: Walking over falling men was not possible V1.1: (11.Dec.1993) · New title graphics · Keyboard control · Iris screen swap · Rotating Game Over · Bug fixed: Shot doesn't hang anymore · Bug fixed: Now 7 digits in highscore · Bug fixed: Hopefully no more invisible players in multi player mode · Bug fixed: Noone must die to complete a level in multi player mode · Bug fixed: Level in highscore wasn't correct in multi player mode · Bug fixed: There was no collision detection if you kept button pushed V1.0: (26.Oct.1993) · Only 50 selected original levels are included, because of my lazy level tester. Look out for V1.1 which hopefully is equiped with more levels. Any comments, suggestions, bug-reports? Let me know... Matthias Bock, April 2002 | _ `=oo='____ | _ // (__)~ \ | \X/ |.___ _|\ homepage: http://lazycow.de/minerunner | Thank you, Amiga... jj "jj *