-=( Pharaohs Return devlog )=-
It's dangerous to dig alone in the dark...
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2012/06:
first sprite drafts
boss enemy sprite segments
color tests
2012/07:
jump & run
sand
elevator
slam-mode
the slide
attacks
injured
2012/08:
golem, bored
stomp stomp stomp...
statues and pillars
running and braking
braking at edges
2012/09:
the guardian
hieroglyphics
treasures
2012/10:
sand again
rope climbing
better friction
collecting treasures
2012/11:
floor plate trigger
wall lever trigger
keys and gates
scorpion
smarter scorpion
running rat
2012/12:
yeah, the legendary extralife
the trapdoor
baiting bat
2013/01:
spikes
timed triggers
the descent
2013/02:
rope jump
climb test
different
vine in the wind
2014/02:
status display
sarcophagus
peeps
2015/02:
minimap
smarter rat
welcome the mole
2015/04:
sand mechanics
firemoles
a pit, a pit, a pit, a pity
snake attack
2015/11:
alligator
déjà vu
variable height
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More about Pharaohs Return in the web:
youtube video
: engine demo teaser
pixeljoint entry
: mockups
pixelation thread
: graphics genesis
tigsource thread
: devlog and feedback
indie retro news entry
: indie retro news observes the development process
Metroidvanias
: PC Metroidvanias for your brainias
Bilou's blog
: Swinging ropes in Pharaohs Return
lemon64 thread
: Will there be a C64 version?
forum64 thread
: Is it inspired by other C64 games? (german)